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how can we upgrade spells and towers? they is some kind of mastery but I never get anything to improve it

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good job, that's clearly a good game i await the steam release. especially like the upgrade tree way, i think it could be even better with a tree like of the talented game. well your call the game is good and i love it anyway

Hey thanks for playing, it means a lot <3

Not exactly sure what you mean by a tree like of the talented game?

We are now working on fixing a few more issues as well as a steam demo update, stay tuned!

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gg.

A tower's target doesn't save between rounds.

Can you make the tower eat strawberries first, then gems by size?

A 2x speed button would be great. Maybe unlocked per level after 1 win?

gg, thanks for playing!! 

1) Yes, that is a known bug, i'm working on fixing it..

2) Thats a good idea, i think I will do this yes

3) I like this idea too, we already have a "speed up" button in the code so this should be do-able 

good

HI, thanks for playing, the video recording is actually very helpful feedback so I really appreciate this!!

P.S. you can drag gems towards the center to gather gems <3

This showed up in Firefox after fullscreening, but it still worked.

Cant continue to 3rd level if you return to base

ooh that is very strange - but i think I may have found the reason. When you were playing the second level, was its background missing?? 

Enjoying the game so far, one complain, seems you messed up the consuption speed, buying those upgrades increases the consumption speed instead of reducing it.

OOPS i thought i fixed a bug but introduced another one instead... sorry. will be fixed very soon

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I am getting a distinct feeling that this is inspired by the Old One's Army event from Terraria...

P.S. Is it me or consumption speed upgrades actually reduce it? Like, if there was a minus sign somewhere in the wrong place in formula

P.P.S. Now, in the level complete black screen speed seems normal... but during battle it's slower... 

old one's army is 100% one of our inspirations ahahah i have 700 hours in that game on steam alone lol


yep thats definitely a bug, being fixed within the next hour or so!

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I actually like the magnet collection system. Using it to toss the gems into the area they can be consumed after the floor is full is one the most fun part of the game, seeing how high you can build the pile is great!

For everyone struggling, you just slide the gems across the ground till the area is filled and then lift them slightly to toss them on top of whats there. Picking them up where they fall is very unreliable lol

I'd love to have a fast forward on the level complete screen though, its taking a long time for all the gems to be consumed while you just sit in that screen waiting to go on or back to base.

Lots of fun, looking forward to seeing where you go with everything!

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thank you! Right now the focus is to put out the fires/bugs/bad features lol. but yes, we definitely have plans!!

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Great game absolutely let down by the magnet collection system. 
if i were to make a suggestion, reduce the amount the gems swing back and forth by like 20-30% as just a baseline buff.
then add it either as base or an upgrade to "automatically digest all gems still in the field if you win the map"

9/10 down to 6.5/10

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Yep there is definitely room for improvement, expect an update later today lol

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Absolutely blown away by how high quality this is. The art is without a doubt its best strength. 

As Sirhe mentioned, I think having a more forgiving telekinesis/magnet/whatever it is, would be great as you'd have to slowly drag the crystals or else they'd fall. I think another addition that might be great is having multiple mouths, or just getting rid of the crystals being eaten one by one.

Overall, congrats on the amazing game! Looking forward to seeing where you'll go with it. 

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Yep improving the magnet thing is at the top of my to do list! As for multiple mouths, i suggest playing a little further (once i update the game) ... there might be an upgrade in the skill tree for it :)

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please negate the ability for gems to fall out of the magnet when active it makes collecting them way to much of a pain 

I think there is some fun in trying to maintain the gems inside of the magnet but i definitely agree that it is currently far too punishing, going to fix it later today